Skip to content


Offered: Grade 11, 12
Credit: 1.0
Length: Year
Prerequisite: Game and Simulation Foundations
Type of Credit: Elective, Arts Elective

This course covers fundamental principles of designing a game or a simulation application, in particular Human Computer Interface (HCI) principles, rules and strategies of play, conditional branching, design and development constraints, use of sound and animation, design tools, and implementation issues. The content includes market research, product design documentation, storyboarding, proposal development, and presentation of a project report. Emphasis is placed on the techniques needed to develop well-documented, structured game or simulation programs.